PHOTOGRAMMTERY+AR SHOE PROJECT

An experimental project involving 3-D modeling, texturing, AR, and manual photogrammetry/3-d scanning.

TIMELINE: 1 Month, Spring 2020
AR/VR, Photogrammetry, 3-D Modeling
TOOLS USED: Metashape Pro, Autodesk Maya, Adobe Aero, Photoshop, After Effects

BACKGROUND

I started this project as a way to experiment with manual photogrammtery and placing the results in a AR setting.

Photogrammetry allows us to accurately capture product details, albeit its physical attributes. AR introduces it to our reality; the object is virtually with us and can continue to be with us on our devices.

I envision this conceptual project to have a variety of applications. Primarily, it could reform the online shopping industry by allow users to observe a product in a 3-Dimensional perspective rather than just 2D. I believe it can also help users burdened by hoarding to view the items most meaningful to them forever.

Manually taking the photos in neutral lighting and tie-point representation.

Fully Textured

Confidence Map

Wireframe

Manually taking the photos in neutral lighting and tie-point representation.

Fully Textured

Confidence Map

Wireframe

CONCLUSIONS

This project was fun from start to completion as I had full autonomy on how the 3-D models turned out, mostly due to my picture taking skills. It was interesting creating models of real life object through photos and not manually through a 3-D modeling software, like Maya. It definitely saves time. Additionally, this was my first time experimenting with AR, and although my work seems fairly novice, I still believe I learned a lot from it!